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Explanation of SANZ Player Ratings SystemDISCLAIMER: These ratings are limited to data obtained from boxscores and cannot capture intangibles such as screens, leadership, boxing out, shot that won the game, etc. The "role" label attempts to address this by acknowledging there must be a reason why the coach gives lots of playing time to an apparently underperforming player. SANZ - Sports and Numbers Z-RatingSANZ ratings represent the relative contribution a player makes to the team statistics. That is, these ratings cannot be used to compare the performance of a player on this team versus players on another team. This is because the ratings incorporate the use of z-scores, or "grading on a curve." The only people in that curve are the players on this team. Note: In calculating SANZ ratings, I exclude players who have played less than 20 cumulative minutes all season. In calculating eSANZ ratings, I exclude players who have played less than 8 adjusted minutes all season (equates to a player having played 8 minutes in the most recent game against an opponent as good or better than his team). These exclusions are made to avoid unreasonable extrapolations. Players are given z-scores in all three shooting categories as well as all other boxscore categories (O-REB, D-REB, T-REB, AST, STL, BLK, TO, PF). Shooting category z-scores are determined using a formula that measures how well and how often a player shoots. Players that shoot the team average would receive a rating of 0 for that specific category. A player who shoots well above the average but not very often may receive a lower rating than a player who shoots slightly above team average but shoots all the time. For other boxscore categories, each category z-score takes into account the per-game and per-minute averages. This is in recognition of the fact that some players perform well in their brief minutes, but they are not contributing as much to the game as those who play more minutes and contribute more each game. Although the ratings are meant to capture efficiency, they are also to serve as a guide to who has actually made the contributions. SANZ ratings are then calculated by taking the z-scores in each of these categories (2FG, 3FG, FT, O-REB, D-REB, T-REB, AST, STL, BLK, TO, PF) and weighing them according to the player's position:
Thus, smalls are weighed more heavily in categories like AST and STL, while bigs' ratings more heavily emphasize BLK, rebounding categories, etc. "Rotation Identifiers" are used as a guide to gauge team quality depth. These labels are not meant to be an insult to anyone -- just an easy-to-remember way of categorizing:
eSANZ - "Enhanced" SANZRecently, I've enhanced the system to reflect two important adjustments:
To make the two adjustments noted above, each game is given a weight (between 0 and 1) that is derived from the two factors mentioned above. The stats from that game are then multiplied by the weight factor and added up to provide an "adjusted cumulative boxscore" for the season. One of the figures from this boxscore is "adjusted minutes per game," which factors in how I assign a "rotation identifier" to each player when using eSANZ Ratings. I use the same criteria as regular SANZ, but I subsitute "adjusted mpg" for regular "mpg" figures.
Abbreviations and TermsNote: When I refer to these categories, I am usually talking about the z-score for that category (i.e., Player A has a good STL rating = Player A's z-score for steals is significantly above zero)
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