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Possession-based Sports and Numbers (PSAN) RatingsEvaluating the performance of basketball players using only the information available in boxscores is a very daunting task. The explanation behind every single calculation in the ratings presented here would take up way too much space. But this page is an attempt to explain the concepts behind the ratings, enough to help you decipher what they are all about. Visual Conceptual Overview of PSAN-Related Ratings
Expected Points per Possession (EPP)The basis for much of the PSAN system is comparing the contribution of a player's actions against what his team expected to do (or opponent was expected attain) on each possession. The EPP is calculated as "points divided possessions." If you're looking at a PSAN-related score for just a game, it would be the points and possessions from that game. If you're looking at a season, it would be the entire season's points and possessions. Possessions are calculated using a formula that is well-established in basketball statistical analysis: FGA - OREB + TO + 0.44*FTA The bottom line here is that we can look at how a player's actions translate into points, and then compare each of his actions' point values to what was expected to happen on that possession. That forms the basis for the value a player brings to his team. Tangible Contributions (Unadjusted)The boxscore provides the following statistics from which we can calculate tangible contributions of players:
The reason for using the term "unadjusted" is that these statistics do not account for the fact that PTS, for example, attributed to a player are not 100% a result of that player's contribution. Others have made it possible for him to score those points. Similarly, turnovers aren't completely the fault of the player but also to the credit of the opposition for stealing it. These kind of complexities require a more sophisticated use of the available data to rate players. That's why each event that is captured in the boxscore is assigned a weight factor to account for such complexities. These weights are derived on the fundamental concept of possession-based rating. That is, analyzing what each player contributes to each possession. The simplest way to describe this is to say that we will compare what a player's actions provide to the team (in terms of points) on each possession and compare that to the team's Expected Points / Possession (EPP). EPP is simply derived from taking the number of points a team scores divided by the number of possessions. This can be done over a game or a season, depending on what the analysis is trying to determine. Let's take a look at one example:
Every category has a weight that has been meticulously crafted from an analysis of what the player's action contributes to the team's possession. Some of the factors taken into account include:
Intangible Contributions (added to Tangibles to get PSAN)There are so many things that happen on a court that simply do not show up in any of these categories. What about screens, picks, poise, leadership, the pass that led to an assist, tapping out the ball on offensive rebounds, energy, etc? There's really no way to reward each of these behaviors, but presumably if those things are positive, then they must be resulting in better team performance. To capture intangible contributions, the PSAN rating distributes the margin of victory (or loss) to the players on the team according to playing time. But not the entire margin. If a team wins by 25 and the "tangible contributions" discussed above add up to 15, then only the remaining 10 points are divided up amongst the players. And even then, only players who played at least 5 minutes are the ones who benefit from the distribution of these points (or penalized in a loss). The net result is that all points in the margin of victory (or loss) are accounted for by PSAN scores. PSAN is the best score to use for single-game MVP honors. It can also be applied to the season cumulative stats, but it will not be as detailed in capturing how important rebounds, assist, etc., were in each particular game as they will be lumped together. However, every team is still different and the PSAN for the season will still clearly capture the team's dynamics to rate the players. Adjusting for Quality of Opponent (cPSAN = comparative PSAN)PSAN works great to see how well players performed in a game, but it would also be useful to be able to compare player performance across multiple games and to compare them with players from other teams. This can be accomplished by adjusting for the quality of the opponent. The cPSAN uses power ratings that are readily available (i.e., Pomeroy) to then adjust the PSAN in a two-step process:
Example: Team A plays road game against Team B (rated 48.00), and Team A wins 75-67.
cPSAN70 is just the cPSAN score for a player per 70 possessions (the number of possessions in an average college basketball game). cPSAN70 is the best score to use for comparing players from different teams to each other. Weighting Recent Games More (ePSAN = enhanced PSAN)This feature is currently available only for Kansas (my alma mater) because of the level of detail it requires. In the future, it may be rolled out to other teams, or from time to time, select teams may be showcased with ePSAN ratings for their players. ePSAN uses data from individual games to come up with each game's cPSAN score for players. Then, it weights each of these cPSAN according to how recently that game took place. The final result is ePSAN, which can then be expressed on a per-70-possession basis, or ePSAN70. The ePSAN70 is the most powerful use of the PSAN-related scores, but it would be somewhat inaccurate to compare one player's ePSAN70 score to another's cPSAN70 ... not completely inaccurate, but perhaps misleading. ePSAN70 weights recent games more, so it's a better measure of how a player is performing today, whereas the cPSAN70 treats all the games of the season equally and would measure how a player has performed all season long. A player who's ePSAN is higher than his cPSAN is playing better recently.
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